I was the Lead Game Designer for Blasters of the Universe; Arcade Edition As such, I worked on the game from early concept through to final release. This work included writing GDDs, contributing to funding applications, designing gameplay systems, weapon functionality, enemy behavior design, bullet pattern creation tools design, level design, enemy spawning tool design, boss battle design, multiplayer design, UI & UX, and tutorial design.
BOTU; Arcade Edition is a multiplayer redesign of the original Blasters of the Universe for the Hologate system. The process to adapt the original Blasters to work for a co-op multiplayer environment required us to redesign many aspect of the game. I designed new enemy targeting systems, enemy behaviors systems, health and revive systems, bullet pattern tools, redesigned boss behaviors / battles, and created new tutorials. This also required a full rebalance of the weapons and enemies, to better support a more casual arcade environment. I created all new gameplay patterns for the enemies to support the new 4 player experience.
Although this game takes advantage of many of the art assets from the original release, nearly all of the underlying systems needed to be redesigned / updated to support a networked multiplayer environment and take full advantage of the features the Hologate platform has to offer.