Mega Jump 2

  • Studio: Get Set Games

  • Platforms: iOS

  • My Role: Lead Level Designer & Scripting

  • Engine: Custom Engine built on Cocos2D

Summary of Contributions

I led the level design for Mega Jump 2. This involved creating many ‘patterns’ for the players to work through as they blasted upward. Game was that of an endless jumper, where collecting a gem, coin, or power up would propel the player further up. If they missed one of the collectibles, they’d fall and lose. I also work on scripting the game, working on the character, controls, power ups, progression systems, and the majority of the UI. I was also responsible for running user testing on the game, gathering feedback and incorporating the learnings back into the level(s).