I led the level design for Monsters, Inc. Run, building many of the levels in the game. There were 3 unique worlds in the game, each with their own complexities for the level design. Difficulty increased as players worked their way through each of the worlds as well, adding in additional mechanics and systems for players to contend with. As the lead, I was also responsible for managing the level design team, reviewing work and approving final levels. I was also responsible for running user testing on the game, gathering feedback and incorporating the learnings back into the level(s).