Storm Casters

  • Studio: Get Set Games

  • Platforms: iOS

  • My Role: Lead Level Designer & Scripting

  • Engine: Custom Engine built on Cocos2D

Summary of Contributions

I was the lead level designer on Storm Casters Ultra, as such I built many of the levels in the game, defined the vision of the levels, and led the team as they produced levels. I was also responsible for scripting much of the game, working on the character, controls, camera, and the majority of the progression and UI systems. Scripting was done in a custom engine built on Cocos2D. I was also responsible for running user testing on the game, gathering feedback and incorporating the learnings back into the level(s).